/* * This file is part of Fluid. * * Copyright (C) 2017 Pier Luigi Fiorini * * $BEGIN_LICENSE:MPL2$ * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * $END_LICENSE$ */ /**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Fluid and is derived from NoisyGradient.qml ** from the Qt 5 launch demo. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 /*! \qmltype NoiseBackground \inqmlmodule Fluid.Controls \ingroup fluidcontrols \brief Background with noise. */ ShaderEffect { property alias gradient: rect.gradient property alias color: rect.color Rectangle { id: rect anchors.fill: parent layer.enabled: true layer.smooth: true visible: false } readonly property variant source: rect blending: false fragmentShader: " #ifdef GL_ES precision lowp float; #endif uniform sampler2D source; varying highp vec2 qt_TexCoord0; uniform lowp float qt_Opacity; // Noise function from: http://stackoverflow.com/questions/4200224/random-noise-functions-for-glsl float rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233))) * 43758.5453); } void main() { lowp float len = clamp(length(vec2(0.5, 0.0) - qt_TexCoord0), 0.0, 1.0); gl_FragColor = texture2D(source, vec2(0, len)) * qt_Opacity + rand(qt_TexCoord0) * 0.05; } " }